battle of chaos 1st edition booster box Chaos Origins
SKU: 60921875810
battle of chaos 1st edition booster box

battle of chaos 1st edition booster box Chaos Origins

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battle of chaos 1st edition booster box Chaos OriginsRelease Date: 2026 07 03 CONFIGURATION: 9 Cards per Pack 24 Packs per Display box 12 Display Boxes per Case The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS! Get ready for the Duel of your life! Chaos Origins brings back the one and only legendary King of Games, with some of his favorite monsters from the original Yu Gi Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100 card booster set reimagines

Release Date:  2026-07-03

CONFIGURATION:  

9 Cards per Pack  

24 Packs per Display box 

12 Display Boxes per Case

 

The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS! 

 

Get ready for the Duel of your life! Chaos Origins brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu-Gi-Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in today’s tournaments. Plus, FIVE frame-breaking extended art cards that will bring your Duels to life like never before! 

 

The Ritual Monsters that Started it All – Reimagined!

 

 

 

Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier, plus a new Ritual Spell Card to 

Summon either of them! 

 

• Both monsters are unaffected by your opponent’s activated, non-targeted effects. 

• New Magician of Black Chaos blocks your opponent from destroying or banishing your Spells & Traps. 

• New Black Luster Soldier cannot be destroyed by battle. 

• New Magician of Black Chaos grabs a Spell Card from your Graveyard, when Summoned. 

• New Magician of Black Chaos can banish 1 opponent’s card, each turn. 

• New Black Luster Soldier banishes 1 opponent’s card, when Summoned. 

• New Black Luster Soldier gains 1500 ATK when it destroys an opponent’s monster by battle, and can attack again. 

• One dual-purpose Ritual Spell lets you access either monster. 

• The Ritual Spell can return to your hand from the Graveyard, along with any monster that mentions it. (All of Yugi’s monsters in this set mention it!) 

• Both monsters are available in extended art and regular versions! 

 

New Versions of Yugi’s Most Famous Monsters 

 

 

 

• Summoned Skull is back and ready to unleash chaos! Now he can send a Ritual Spell from your hand or Deck to the Graveyard, then add the matching Ritual Monster from your Deck to your hand! 

• Celtic Guardian has learned many new abilities, including one that lets you draw 3 cards, then discard 2 cards! 

• Kuriboh is looking cute as a button with a Griffore costume! It can protect your Life Points like original Kuriboh (including effect damage, this time!), count itself for the entire Tribute for the Ritual Summon of a Level 8 monster, or even set 1 Quick-Play Spell or Trap that mentions the set’s brand-new Ritual Spell Card (described above). 

 

Revenge of the "Sacred Beasts"! 

But there’s more to Chaos Origins than that! After all, the original storyline of Yu-Gi-Oh! GX focused on the three Sacred Beasts, and they’re back, more powerful than ever! 

 

 

 

The new versions of the Sacred Beasts themselves cannot be Summoned except by a “Sacred Beast” card effect. But the set has so many of those, Summoning them is easier than ever! Each one also has improved versions of their original powers: 

• You can reveal each from your hand to add a “Sacred Beast” card from your Deck to your hand. Uria grabs Traps, Hamon grabs Spells, Raviel grabs monsters. 

• Uria gains ATK for each Trap in any Graveyard (not just Continuous Traps in your Graveyard) and can destroy any Spell/Trap on the field (not just face-down Spells/Traps). 

• Hamon does 1000 damage to your opponent when a monster is sent to their Graveyard, not just when Hamon destroys a monster by battle. 

• Raviel, instead of Tributing a monster and gaining its ATK, Tributes 2 monsters to wipe out all your opponent’s monsters and gain 1000 ATK for each monster destroyed! 

 

 

 

Special Summoning the Sacred Beasts is easier than ever, thanks to their new Level 8 “Sacred Beast” helper. He does only one thing: He Special Summons “Sacred Beasts”. But he does it well, and he can do it from anywhere! 

• While in your hand, reveal him to Special Summon a “Sacred Beast” from your hand. 

• While on the field, use him to Special Summon a “Sacred Beast” from your hand or Graveyard. 

• While in the Graveyard, banish him to Special Summon a “Sacred Beast” from your Graveyard. 

 

 

 

There’s plenty more support for Sacred Beasts, too. Their new Field Spell lets you send 3 cards to the Graveyard to Special Summon a “Sacred Beast” from your hand, Deck, Graveyard, or banishment, and make it immune to your opponent’s activated Spell & Trap effects, too! Plus, it lets you draw TWO cards per turn if you control one of the Level 10 Sacred Beasts! 

 

And that’s just the start. Time to get ripped and channel your inner Kagemaru! 

 

Blitzclique Rules 

The Blitzclique family eke out a meager existence on a city floating in the sky. You, too, can play this brand-new theme of Thunder scavengers! 

 

 

 

The core “Blitzclique” monsters all have effects that activate in your hand to destroy something, and then either Special Summon themselves or another “Blitzclique” monster from your hand. Then all your “Blitzclique” monsters that were already on the field to see the card get destroyed can pick up the pieces and fashion them into loot, by adding more “Blitzclique” cards to your hand! (The type of card you get depends on which monster is doing the looting!) 

 

 

 

They’re led into battle by their older leader who can Summon up to 3 Thunder monsters from your hand at once. And he always makes sure they get home safely by returning another Thunder monster to hand to negate the effect of another monster! 

 

 

 

You might ask, “Where is home?” It’s their Field Spell! When the uncontrollable mech beasts emerge from the sands below, the Blitzclique family springs into action, calling up the right member for the job from your Deck to your hand and sending them off into battle with an extra 500 ATK/DEF! 

 

It’s Time to En Passant! 

In a booster set dedicated to the King of Games, we just had to have a theme dedicated to one of the world’s oldest games: chess! 

 

 

 

That big floating chessboard in the sky is the centerpiece of a new world premiere theme that will make your head spin. Like chess itself, this will be a lot to wrap your head around at first, so we’re going to avoid using full card names and use some simple piece names, instead. 

 

 

 

The chess theme is one of those rare themes that has no Main Deck monsters. Instead, it has Spells, Traps, and Synchro Monsters! It also works heavily with placing its Monster Cards into the Spell & Trap Zones. There are currently 4 chess monsters: ‘king’ (Level 10), ‘rook’ (Level 8), ‘knight’ (Level 7) – all with plenty of Attack Points! – and the ‘pawn’ (Level 2, and also a Tuner). All are Synchro Monsters. Here’s how it works: 

 

• The chessboard Field Spell lets you Summon a Level 2 chess piece (a ‘pawn’) directly from your Extra Deck each turn, and place a chessman from the Extra Deck in your Spell & Trap Zone. 

• Except for the ‘pawn,’ chessmen have effects that activate when placed in the Spell & Trap Zone. The ‘knight’ adds a chess Spell Card from your Deck to your hand. The ‘king’ adds a chess Trap Card from your Deck or Graveyard to your hand. And the ‘rook’ sort of ‘castles’ to place a ‘king’ from your Extra Deck in your Spell & Trap Zone. 

• While they’re sitting in your Spell & Trap Zone, these pieces also have extra abilities. The ‘knight’ does 500 damage to your opponent each time they activate a card or effect. The ‘king’ limits your opponent to just 5 monster effects per turn. And the ‘rook’ protects all your chess cards from being destroyed by your opponent’s card effects. 

• While they’re monsters, each chessman can banish another card from the field (generally an opponent’s monster). And if the ‘pawn’ uses this ability, it gets promoted by crossing over to your opponent’s field, returning to your Extra Deck, and Special Summoning any chess piece from your Extra Deck. (That’s one way to Special Summon your non-‘pawn’ chessmen.) 

• If a chessman Monster Card you control is destroyed (even if it’s in the Spell & Trap Zone), the chessboard Field Spell lets you return any chessman in your Spell & Trap Zone to the Extra Deck, then immediately Special Summon it. (That’s a second way to Special Summon your non-‘pawn’ chessmen.) 

• Chess pieces have no special Summoning restrictions, so you can also Synchro Summon them like any other Synchro Monster. Got all that? Don’t worry, the club meets after school if you need a refresher course. 

 

 

 

One other thing. Just like how chess has special opening moves, so do the chessmen. This special Trap Card lets you: 

• Place a ‘chessboard’ Field Spell from your hand, Deck, or Graveyard, to the field, to get you started, AND 

• Special Summons a Level 2 or 7 chessman (‘pawn’ or ‘knight’) to the Extra Monster Zone, AND 

• Places 1 chessman from your Extra Deck in your Spell & Trap Zone, AND 

• If your opponent goes first, you can activate this Trap from your hand during their Standby Phase. Checkmate! 

 

 

 

Another cool world premiere card is this new Level 8 Tuner monster. It’s not a chessman, but it works perfectly with the chess strategy.  

 

• You can Special Summon this monster from your hand if there’s a Synchro Monster in your field or Graveyard. 

• When Summoned, you can place up to 3 different Synchro Monsters from your Extra Deck and/or Graveyard into your Spell & Trap Card Zone. You also get a bonus Token monster with a Level equal to the number of Synchro Monsters you placed. 

While it works with any Synchro Monster, this Tuner goes especially well with chessmen. 

 

As an extra special bonus, this monster is available in Chaos Origins as an extended art card! 

Chaos Origins contains: 

10 Secret Rares 

14 Ultra Rares 

26 Super Rares 

50 Commons 

5 cards available as extended art Ultra Rares and Starlight Rares 

20 additional cards available as Starlight Rares 

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M
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Matthew
Dallas, US
★★★★★ 1
Poor read
Format: Paperback
Not worth the hype. Was poorly written and had to put it down and not finish it.
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Reviewed in the United States on May 20, 2025
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T
Waukegan, US
★★★★★ 4
Great story
Format: Paperback
I’m not an avid reader, but this was finished in a few days. Such a good book!
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Reviewed in the United States on June 14, 2025
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AMD
Whiting, US
★★★★★ 3
Won’t be buying book two.
Format: Paperback
Entertaining enough but poorly written. Lots of typos. Won’t be buying book two.
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Reviewed in the United States on July 8, 2025
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Dr.C.J.Singh.Wallia
Birmingham, US
★★★★★ 5
An Excellent Primer on Novel-Writing
Format: Paperback
WIRED FOR STORY By Lisa Cron Reviewed by C J Singh (Berkeley, California) Excellent Primer on Novel-Writing In Berkeley, California, we happily have access to four independent bookstores that display literary novels and creative-writing craft books. Browsing, I picked up two books by Lisa Cron on using "Brain Science" for writing fiction. The jacket quote by Caroline Leavitt rivetted my attention: "I'd never consider writing a novel without Lisa's input, and neither should you." As a longtime fan of Leavitt's novels "Is This Tomorrow," " Pictures of You, " "Girls in Trouble," I looked up Stanford Continuing Education where Leavitt regularly teaches online courses. As a Stanford Alumnus (Psychology PhD), I've taken several on-campus and online workshops on fiction-writing. While still at the bookstore, I promptly signed up for Leavitt's soon-to-begin course that uses two coaching books: Cron's Wired For Story and John Truby's The Anatomy of Story. I'm familiar with Truby's book and its nine excellent exercises. See my detailed review on amazon: https://www.amazon.com/review/R29NU7U6LAHGBV/ Here's my review of Lisa Cron's "Wired For Story" "WIRED FOR STORY' presents a unique, distinguishing feature among fiction-writing primers: throughout its text, the author includes excerpts from the published works of leading contemporary brain-scientists that validate the principles of narrative craft. Cron explains the principles of narrative craft in twelve well-organized chapters that focus on theme, the protagonist's issue, characters' bios, points of view, rising conflicts, subplots, suspense, reveals, and the arc from setup to payoff. At the beginning of each chapter, she presents sentences in italics that illuminate the cognitive-science underpinnings of narrative craft. Examples follow. "Cognitive Secret: When the brain focuses its full attention on something, it filters out all unnecessary information. Story Secret: To hold the brain's attention, everything in a story must be there on a need-to-know basis" (page 23). . "Cognitive Secret: Everything we do is goal directed and our biggest goal is figuring out everyone else's agenda, the better to figure out our own. Story Secret: A protagonist without a clear goal has nothing to figure out and nowhere to go" (p 65) . "Cognitive Secret: It takes long-term, conscious effort to hone a skill before the brain assigns it to the cognitive unconscious. "Story Secret: There's no writing; there's only rewriting" (p 219). Also remarkable are sentences in bold that challenge advice offered in some writing-craft workshops and books. Examples follow. "Myth: Write What You Know. "Reality: Write What You Know EMOTIONALLY" (p 62). . "Myth: Sensory Details Bring a Story to Life." "Reality: Unless They Convey Necessary Information, Sensory Details Clog a Story's Arteries" (p 118). . "Myth: `Show, Don't Tell' Is Literal - Don't Tell Me John Is Sad, Show Him Crying. "Reality: `Show, Don't Tell Is Figurative - Don't Tell Me John Is Sad, Show Me WHY He's Sad" (p 152). Has the author introduced a Myth of her own? I am afraid so. On page 57, "No matter whose point of view you're writing in, you may be in only one head per scene." In my opinion, the Reality is: No matter whose point of view you're writing in, you may be in only one head per PARAGRAPH. This is the new reality -- virtually every fiction-readers' perception has been reshaped by watching films and TV dramas that imply the camera engaged in frequent head-hopping in a scene. At the end of each chapter, Cron presents a concise series of checkpoints to remind the readers while they develop their work-in-progress. Throughout, she includes many examples from literary works and films. Literary works like Gabriel Marquez's "Love in the Time of Cholera," Margaret Mitchell's "Gone with the Wind," and Caroline Leavitt's "Girls in Trouble." Films like "It's a Wonderful Life," "Vertigo," and "American Graffiti." An inspiring citation for writers: " `Recent breakthroughs in neuroscience reveal that our brain is hardwired to respond to story.... It turns that a powerful story can have a hand in rewiring the reader's brain -- helping empathy, for instance - `which is why writers are, and always have been among the most powerful people in the world'. " (On p 239 of Endnotes is the specific citation of three scientists' 2009 article "On Being Moved by Art: How Reading Fiction Transforms the Self" in the Creativity Research Journal vol. 21, no.1 ) WIRED FOR STORY fully earns its title with its numerous citations of recent contributions of neuroscience that validate narrative craft. Examples of cited works included are: V. S. Ramachandran's "The Tell-Tale Brain: A Neuroscientist's Quest for What Makes Us Human"; Michael Gazzaniga's "Human: The Science Behind What Makes Your Brain Unique; and Steven Pinker's "How the Mind Works." These stellar books illuminate the nexus between art and science; their shining light reflects on Lisa Cron's book as a five-star primer for novel-writing.
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Reviewed in the United States on March 7, 2020
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Verified Purchase
Matt M
Los Angeles, US
★★★★★ 5
Will reading Wired for Story really make you smarter?
Format: Paperback
In my 36th year as a would-be and penniless writer, I found myself exiled to a dark rough and tumble city in the Far West, guns blazing as a steely-eyed wordslinger for hire. But then one day I stumbled upon Lisa Cron's book Wired for Story. The book's title had my curiosity. A few sample pages later grabbed my attention and has held it ever since. But the price wasn't right for a poor, humble English teacher living in China upon a Chinese salary. I had bills to pay, a mistress to please, and habits to feed. It seemed to me that Amazon.com was colluding with other dark powers to suck humanity dry; why else would they charge more for a digital book than its paper copy? But then I heard ghostly voices, the cinematic intonations of Morpheus telling me to choose between the red and blue pill; Obiwan Kenobi, "Use the Force"; Nike commercials, "Just Do It!"; and other such shadows flickering upon the wall of my TV room. Even this very particular retail website seemed to whisper across all the vastness of cyberspace, reminding me of my destiny via a personalized showcase of products, that I was not just born to buy... So I added it to my cart. About a download and two chapters later I found that I was still happy after the post-purchase buzz ran its course. This book should be required reading for all writers - and anybody else seeking an inoculation against the raging pandemic of competing narratives spewed out from marketers, pundits, prophets, and others posing as guardians of the truth - most of whom seem to be more enraptured than enlightened. For writers though, Wired for Story is quite different from other "how to" books, as Lisa Cron approaches the craft of storytelling from a neuroscientific point of view. She makes the case that writers aren't just entertainers: they are some of most powerful shakers and shapers of human perception. So if storytellers are like snake oil salesmen, then what is the difference? Both seem to be highly skilled in crafting story, using imagery, and evoking emotions, memories, desires. The difference is all about marketing. Salesmen claim to have knowledge, skills, and expertise, that they, and they alone have whatever it takes to get the facts right and fix things. They market their brands cloaked in story, as if they have a monopoly on truth, or at least the can-do spirit and problem-solving experience needed to improve the economy, save the world, whatever. It doesn't matter that time and time again reality proves them wrong; they will always have another story to spin. The difference between those who would use the power of story to express themselves versus those who would use it for personal gain is, perhaps, a fine red line marking the shadowy borders of between ethics and morality. Storytellers differ because they use words to hook audiences and manipulate a willing reader's central nervous system. They make no claims to knowledge or expertise. Indeed, fiction writers will be first to emphasize their work is fictional, and not based on any real life events or people. Their best writing leaves readers thinking, questioning, minds opening, empathizing, expanding their worldviews, the list goes on almost ad infinitum. Storytellers speak for themselves and let audiences think for themselves; pundits speak for others and tell audiences what to think. What's more, the art and craft of story, as well as the talent and hard time in solitary confinement required for their honing, is estimated to take an average storyteller at least 1,000,000 words or 10,000 hours - not including all the reading, language arts development, and life experience necessary to get to a point one needs to seriously embark on such a ludicrous and un-economical vocation. This means that fiction writers who risk everything for dubious prospects of financial reward must have something else driving them - and a good day job. A presidential candidate though, who has genuinely done the time, and crafts speeches with the skill of a poet or bard, should hypothetically have the critical thinking background, moral authority, and empathy to be a great leader. But in the final analysis, actions contradict words; their ability to spin tales proves the old universal theme that the pen is mightier than the sword. Now when I finish Wired for Story sometime this week, I will be one step further on this endless quest to actually sell stories for a living (i.e. stories fit for the fiction aisle of an actual bookstore, not a review for an online retailer). Until then, I'm probably just a hypocrite acting as if a single book alone makes a smarter man, when in fact I know little of anything (which is why I became a writer in the first place) -- or maintaining such a humble pretense. But I don't know myself well enough to be certain. That kind of exploration would be a whole other story - but it would be unsafe to say that I lived happily ever after reading this book. The End
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Reviewed in the United States on October 11, 2012

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